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<title>calligrapha's CGPortoflio Gallery</title>
<link>http://calligrapha.cgsociety.org/gallery/</link>
<description>calligrapha's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Old Man</title>
	<link>http://calligrapha.cgsociety.org/gallery/604986</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131666/131666_1204832928_small.jpg"><br><br>Hello,<br />
<br />
This is my latest work. I wanted to create a stylized old character that combines cartoon and realistic features. I created the base mesh in XSI, detailed it in ZBrush and rendered it with VRay. Finally, I did a bit of paint over in Photoshop, especially on the eyes. <br />
<br />
I hope you like it.<br />
Cristian Patrasciuc]]>
	</description>
	<pubDate>Thu, 06 Mar 2008 19:48:52 +0000</pubDate>
	</item>
	<item>
	<title>Desolation</title>
	<link>http://calligrapha.cgsociety.org/gallery/282350</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131666/131666_1128322960_small.jpg"><br><br>Hi, this is my last work. An isolated lake house. I was concentrated on the textures and atmosphere/mood. It is my first work in SoftImage|XSI (used for modelling, UV setup, lighting and rendering). I also used Photoshop for texture painting, and Digital Fusion for post processing.<br />
I hope you like it.<br />
All the best,<br />
calligrapha<br />
]]>
	</description>
	<pubDate>Mon, 03 Oct 2005 07:02:42 +0000</pubDate>
	</item>
	<item>
	<title>Psycho Mom</title>
	<link>http://calligrapha.cgsociety.org/gallery/195559</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131666/131666_1103379648_small.jpg"><br><br>This image is called &quot;Psycho Mom&quot;. I wanted to create a dirty scene, a crime scene, with blood, but give it a funny idea: a mom that gets mad because her son left the toilet seat opened. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
I used max6 with VRay, and Photoshop for textures and post processing. I hope you like it and i hope you see the work that is behind this image, not the violence in it.<br />
]]>
	</description>
	<pubDate>Sat, 18 Dec 2004 14:21:00 +0000</pubDate>
	</item>
	<item>
	<title>Creature</title>
	<link>http://calligrapha.cgsociety.org/gallery/392375</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131666/131666_1155333337_small.jpg"><br><br>Hi,<br />
<br />
This is my first organic work and also the first project in which I have used ZBrush. Since I didn't model an organic thing before, I have chosen a creature because it gives more freedom than a human face or body, for example. The starting point was a concept made by Carlos Cabrera (http://www.carloscabrera.com.ar), but I did not want to reproduce it perfectly. I only used it in order to save me from designing a creature from scratch (my concpet-artist skills are zero). So, this is how it came up. I hope you like it.<br />
<br />
Best regards,<br />
Cristian Patrasciuc]]>
	</description>
	<pubDate>Fri, 11 Aug 2006 21:55:42 +0000</pubDate>
	</item>
	<item>
	<title>Utility Mech</title>
	<link>http://calligrapha.cgsociety.org/gallery/266749</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131666/131666_1123771652_small.jpg"><br><br>This is my newest work. A utility mech/robot. I made this following a concept found on the web, but also changing some parts for different reasons. I used 3DMax7 (modeling, shading, lighting), VRay (rendering), Digital Fusion and PhotoShop (post-processing). I tried to make the robot as realistic as I could, and reduce the number of errors (it still contains errors, but they are ... litte ones). I hope you like it and I'll probably make an animation with it, too.<br />
Enjoy!<br />
Later edit: Concept by Nathan Campbell http://www.conceptart.org/artist/nathan-campbell/images/nathan-campbell-3b.jpg<br />
]]>
	</description>
	<pubDate>Thu, 11 Aug 2005 14:47:33 +0000</pubDate>
	</item>
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